Hex Maps

Designed for play with miniatures-based, table-top wargames. Each map is designed 18.5in x 22.5in.

Why a hex map? Sure, you can buy loads of trees and hills and rivers and so on, but a hex map is quick to put down, pick up and play on.

If you like the work, find it useful for your own games, please consider donating - www.ko-fi.com/leestark

Thanks!

Contested waterhole

Multiple levels, some rough terrain, loose sand and shallow water to fight over.

The high ground

Multiple levels, some rough terrain, loose sand. Battle for the title King of the Hill!

Battle Ridge 01

Up to level 3, some rough terrain and a few blasted trees, this hill is no stranger to the ebb and flow of battle.

Lunar battlescape

Some big craters make for good cover… or an arena of death!

A featureless surface.

But with coordinates! This is where the battle ends and many good pilots will lose their ‘mech and possibly die.

A textured featureless surface!

Had a play with Inkarnate.com today, and produced this. Pretty pleased with the ease of use and production.

Battle Ridge 02

Another 3 level map, battle for the ridge!

Battle Island

Introducing Level 2 Water!

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